2012年4月16日星期一

Update! (2010-12-09)

PvP-oriented skill balances.

Update notes here: http://guildwars.com/support/gameupdates/

Dev update here: http://guildwars.com/gameplay/develo...g_balances.php

Bad copypasta job here:

Assassin

* Assault Enchantments: increased recharge to 8 seconds.

* Fox Fangs: split for PvP; retains original functionality.

* Fox Fangs (PvP): increased recharge to 6 seconds.

* Shadow Walk: removed existing restriction on enchantments; added the following functionality: "Your stances and enchantments are disabled for 10 seconds."

* Wild Strike: split for PvP; retains original functionality.

* Wild Strike(PvP): increased recharge to 6 seconds.

Elementalist

* Chain Lightning: decreased recharge to 6 seconds.

* Freezing Gust: decreased duration to 1...5 seconds; increased recharge to 7 seconds.

* Invoke Lightning: decreased activation time to 1 second; decreased recharge to 8 seconds.

Monk

* Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells."

* Draw Conditions: increased recharge to 4 seconds.

* Healing Burst: increased target healing to 10...160.

* Patient Spirit: added the following functionality: "No effect if ends early."

Necromancer

* Angorodon's Gaze: changed attribute to Soul Reaping; increased Energy gain to 5...15; increased Health stealing to 10...50.

* Foul Feast: decreased Energy gain to 0...2 per condition; decreased recharge to 4; added the following functionality: "This skill recharges twice as fast if you remove Disease from your target."

* Strip Enchantment: decreased number of enchantments removed to 0...2; increased recharge to 20 seconds.

Ranger

* Crippling Shot: increased recharge to 4 seconds; increased Cripple duration to 1...11 seconds.

* Melandru's Shot: decreased recharge to 10 seconds.

Ritualist

* Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."

NPC Updates

* Fuu Rin [Assassin Henchman] no longer uses Fox Fangs; she now use Fox Fangs (PvP).

Bug Fixes

* Fixed a text bug where Cracked Armor was omitted from the skill description for Mend Condition.

* Fixed a text bug where Cracked Armor was omitted from the skill description for Purge Conditions.

Automated Tournaments

* Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.

* Updated the Automated Tournament map rotation.

***

Don't really like Crippling Shot change (though it lasts longer now, I guess). And adding Cracked Armor to those skill descriptions was meaningless, why not just remove the whole parenthetical remark altogether? Dismiss doesn't have the whole list. Finally, nerfs to Patient Spirit and Freezing Gust are welcomed.|||Poor Cripshot.

Poor Draw - no idea why they didn't think it was worth creating a PvP version though.

As for my assassin - it seems I'll have to go back a few years to using Moebius instead of WotA for FA. It's either that or lose Exhausting.|||Looks reasonable enough. I was kinda hoping for a dervish update though.|||Quote:






View Post

Looks reasonable enough. I was kinda hoping for a dervish update though.




Considering they said it was coming back in JUNE this is getting laughable. They said the derv update "may not be ready for when they rolled out the pvp stuff" in June, talk about an understatement. 6 months since they made it sound like it was about to happen. Very underwhelmed.|||well they said dirv update wasn't coming until AFTER wintesday. Or at the least, it may hit during the event.

Overall this update has a 'what what in the butt' feel, though I'll take ANY nerfages to angrydoons. Dealing with those frignuts in HM is near to impossible.|||No changes to mind wrack All the weapon swapping and taking damage from mind wrack is starting to annoy me. I think it is somewhat too strong, especially because it combines energy denial with high armour ignoring damage, and it's spammable.|||While the air buffs make me smile for my ele, the Su's in DoA... Erring, we need to get more mesmers to DoA. STAT.

Patient Spirit: Is not often stripped in PvE, at least not before I use Dwayna's Kiss with it. So, the change is livable in my book.|||HEALING BURSTENGINEGOREDGOREDGORED

Though I do seriously find the skill appealing. The target heal is actually pretty respectable.|||No change to ESurge mindwrackers makes me sad.

Devs are aparently too blind to see that when that elite is pretty much the only thing seen on any mesmer bar in PvP its broken. Mesmers arent supposed to be a LOLNUKESPAM class.

*Kicks Devs in the groin*|||Sweet, My Air ele is going to be really pleased. Originally, the only difference between Invoke and Chain Lightning was 15 damage and the skill status. Now, there is an actual difference between the two.

没有评论:

发表评论