2012年4月13日星期五

Update 05-05-11

[:1]Update - Thursday, May 5, 2011

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.

  • Updated the Automated Tournament map rotation.

Features

  • Reduced the duration of Summoning Sickness to 10 minutes.

  • Added Razah to the Isle of the Nameless and the Command Post.

Bug Fixes



  • Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.

  • Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.

http://www.guildwars.com/support/gameupdates/



http://wiki.guildwars.com/wiki/Feedb...dates/20110505|||The summoning Sickness thing is kind of kewl, but the rest is pretty unimprtant. Razah is for the sake of convenience I assume|||Woah, summoning sickness getting reduced to 10 minutes?? I know summoned creatures can die rather quickly (depending on the enemies faced and what is summoned), but isn't 10 minutes a little too... Overpowered??|||Since you can only have 1 per party anyway and I can't think of a single mission that takes over an hour, and most VQ's can be done in under 1 hour each, not really no.

Well, Urgoz/The Deep maybe, but even then they'd just be fodder for 10 seconds or so. Well, they'd only need to live for 50 seconds there to have a constant stream of them if every party member brings stones, but still I'd hardly call it overpowered.

Take into account they only live for 30 minutes and you needed at least 2 people to have a summon up at all times, it's an improvement, yes, but far from overpowered considering other alternatives.|||One summon for the party? It makes the game marginally easier.|||Or, in the case of the dream rider, ridiculously easy.|||One problem with the summoning sickness, I always thought, was that the merchant would also give you that. So, if your summon had lasted the 30 minutes, you still had to wait 30 minutes before you could summon the merchant (or vice versa)|||Quote:






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Since you can only have 1 per party anyway and I can't think of a single mission that takes over an hour, and most VQ's can be done in under 1 hour each, not really no.




Thunderhead Keep, Hell's Precipe, Abaddon's Mouth (with bonus, especially with "classic" Leah Stone), Eternal Grove, henchteam in Riverside Province (with bonus), The Wilds (combining the mission with some exploration), Venta Cemetary (with bonus), ...

I don't know how long exactly these take, but I guess they can come close to an hour.|||THK and Eternal grove I think are the only ones of those you mentioned I can imagine coming anywhere close. Still don't believe they'll go past an hour though.|||I have no idea how you could make Eternal Grove take an hour.

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